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Dune: Spice Wars Wiki
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Buildings are placeable structures within Dune: Spice Wars, they can be built on both Villages and Districts (the main building of a faction) for all of the factions within the game. They allow you to reinforce Villages and collect resources. The Fremen are additionally able to build on Sietches whilst the Smugglers can build in Underworld Headquarters.

All of the buildings fall within one of three categories, Military, Statecraft, and Economy. All buildings require some amount of Plascrete Plascrete, whilst some require upkeep in the form of Water Water. The unique Sietch buildings for the Fremen can be built at a cost of Plascrete, Water and Authority Authority. The unique Underworld Headquarter Buildings for the Smugglers cost Solari Solari in minor form and Solari and Intel Intel in major form.

Buildings[edit | edit source]

Economy Military Statecraft
Buildings Refinery Building Image Spice Silo Building Image Plascrete Factory Building Image Maintenance Center Building Image Wholesale Market Building Image Processing Plant Building Image Dew Collector Building Image Water Extractor Building Image Recruitment Office Building Image Fuel Cell Factory Building Image Missile Battery Building Image Military Base Building Image Airfield Building Image Research Hub Building Image Data Center Building Image Listening Post Building Image Investment Office Building Image Crafts_Workshop Building Image
Unique Buildings Trafficking Station Building Image Masterpiece Economy Building ImageWindtrap Building Image Ceremonial Caves Building Image Office of Order Building Image Masterpiece Military Building Image Concord Chamber Building Image Propaganda Office Building Image Masterpiece Statecraft Building Image
Major Buildings Experimental Furnace Building Image Nuclear Silo Building Image Military Factory Building Image Spacing Guild Branch Building Image Research Station Building Image
Unique Major Buildings Shai-hulud Temple Building Image Recycling Plant Building Image

Village[edit | edit source]

Economy[edit | edit source]

Building Cost Build Time Upkeep Restrictions
Refinery 500 Plascrete
4 Fuel Cells
4 days 4 Solari
14 Plascrete
Atreides, Harkonnen, Smugglers
  • Refining is a second step to Spice harvesting.  It allows the extraction of the pure and precious substance by extracting trace quantities out of large masses of rocks and sand.
  • Allows deployment of a Harvester to the nearest Spice Field
Spice Collectors 500 Plascrete 4 days 8 Solari
12 Plascrete
Fremen
  • This camp is set up by the Fremen to gather Spice for local use as well as payment to the Spacing Guild, buying their silence on their activities on other parts of the planet.
  • Allows deployment of a Harvesting Team to the nearest Spice Field
Spice Silos 150 Plascrete 4 days 4 Solari

4 Plascrete

  • Spice silos hold harvested spice.  When the Refinery completes the conversion process, it automatically distributes the spice evenly among the silos.
  • +20% Spice production in ally villages in the Region and its neighbors (x1 max)
  • Prerequisites: Gridex Plane
Plascrete Factory 50 Plascrete 4 days 2 Plascrete
Plascrete is a hard material to come by, and a dedicated factory is still necessary for its production.
  • +30 Plascrete production
Maintenance Center 100 Plascrete 4 days
  • Centralizes supplies for all buildings but also streamlines their logistics and uses, making upkeep easier and more efficient.
  • -30% buildings Solari Upkeep
  • -30% buildings Plascrete Upkeep in ally villages in the region and its neighbors (x1 max)
Windtrap 150 Plascrete 4 days 4 Solari
4 Plascrete
  • Captures humidity from the air and produces a small amount of clean water out of it.
  • +3 Water for each level of wind in the Region
Fuel Cell Factory 150 Plascrete 4 days 8 Solari
6 Plascrete
Atreides, Harkonnen, Smugglers
  • This building, dedicated to the production of fuel cells, optimizes the process and allows for better productivity.
  • +6 Fuel Cell
Processing Plant 150 Plascrete 4 days 6 Solari
12 Plascrete
Prerequisites:
  • Advanced Engineering
  • Rare Elements or Well of Riches
  • The excavator ultimately generates Solaris by extracting Rare Elements from the ground.
  • +20 Solari production
Water Extractor 300 Plascrete 4 days 12 Solari
12 Plascrete
Atreides, Harkonnen, Smugglers

Prerequisites:

  • Water Seller Contacts
  • Polar Sink
  • Gathers ice, melts it and filters it to produce clean water in large quantities.
  • +50 Water
Shai-Hulud Temple 150 Plascrete 4 days 8 Solari
4 Plascrete
Restricted: Fremen
Prerequisites: Spreading the Faith or Relentless Faith
  • The guidance of Shai-Hulud strengthens the will of the people.
  • +20% resource production in ally villages in the Region and its neighbors (x1 max)

Main Base[edit | edit source]

Underworld Headquarters[edit | edit source]
Note: these buildings are only available to players who chose the Smugglers as their choice of faction.

Seitch Settlements[edit | edit source]

Note: these buildings are only available to players who chose the Fremen as their choice of faction.