Underworld Headquarters are buildings available for players to build if they are playing as the Smugglers. These Headquarters must be set up in another factions territory and cannot be placed in cities that have not been claimed yet.
Underworld Headquarters provide the Smugglers with up to six different buildings ranging from economy, to military, to Statecraft. Though six Buildings are available, only three may be chosen at a time.
Construction[edit | edit source]
While scouting the territory of other factions, players may find a territory you want to set up a HQ in. Players can do this by clicking on the village and locating a small square with a diamond in it, above where the the Villages authority is displayed. This box will tell you the cost of setting up a HQ and the time it takes to build it.
Installing Underworld Headquarters is a important aspect of The Smuggling world and where you set yours up depends on their usage and what Buildings you want them to support.
Costs[edit | edit source]
Each Underworld Headquarter costs an increasing amount of solaris and authority. The first HQ will cost 100 solari and 10 Authority, taking 0.2 days to build. Afterwards every HQ will cost 100 more solari and 2 more authority. Buildings all cost the same amount, 200 Solari and take 2 days to build.
Buildings[edit | edit source]
Economy[edit | edit source]
- Bootleg Market: Produce 30% of spice melange, plascrete, and water as solari.
- Contraband Cache: Stocks 30% of villages solari, spice, and plascrete, up to 500. resources are retrieved after a successful pillage.
Military[edit | edit source]
- Back-Alley Doctor: Regenerates health and refills supplies for nearby ally units.
- Hidden Explosives: Damages the village's militia by 50% of their health upon ally siege. This building is destroyed upon ally siege.
Statecraft[edit | edit source]
- Spyware: Advances a random development owned by the village's faction every day.
- Whisperer's Lair: +0.5 influence and intel production.