House Harkonnen is a legendary house within the Imperium and the stewards of Giedi Prime, a heavily industrialised planet ruled by the ruthless Vladimir Harkonnen.
House Harkonnen are well known throughout the Imperium for their sinister political tactics and are enthralled in finding new ways to defeat their longstanding rivals, House Atreides.
General Gameplay[edit | edit source]
House Harkonnen possesses a significant advantage in their formidable prowess on the battlefield, coupled with their readiness to use any and all deceitful strategies available to accomplish their objectives. From engaging in murky political manoeuvres to carrying out assassinations and utilising state-of-the-art espionage techniques, they excel at devising and executing enduring strategies to secure victory in conflicts without necessarily initiating them.
Councillors[edit | edit source]
Much like the Atreides, Vladimir Harkonnen surrounds himself with trusted and loyal advisors. They can each be used within gameplay to offer a strategic advantage players.
- Glossu Rabban: Rabban is known for his ruthless behaviour; he is not scared to break away from the norm to maintain pressure on his rivals or those under his political control. Rabban is particularly advantageous to those wishing to maximise profits.
- Piter de Vries: Perhaps one of the Baron's most trusted, he is a Mentat and has spies everywhere.
- Feyd-Rautha: Cunning and manipulative, Feyd-Rautha is the Baron's nephew and protege; he works decisively to crush Harkonnen enemies.
- Iakin Nefud: Nefud is head of the Baron's soldiers and therefore is useful in organising troops and military power.
Unique Units[edit | edit source]
The Harkonnen units are ruthless with the only aim and hope of serving their Baron; they're willing to die in battle to achieve this aim. Players utilising the unique units of the Harkonnen may have an advantage on the battlefield due to the razor-sharp blades they utilise:
- Vanguards: Vanguards are masters of combat and extremely adept assassins, they revel in blood and death and feel no fear.
- Gunners: Gunners are the Baron's destroyers, they are excellent in their ability to demolish objects with their explosive weapons manufactured in secret from the rest of the Imperium.
- House Guards: The guards of House Harkonnen are ruthless killers and unstoppable war machines — they follow any order given to them from above without hesitation.
- Stealth Probes: Stealth probes are mechanical units developed for the purpose of spying and espionage. They are inexpensive and utilised by those wishing to spy on their enemies.
Faction bonuses[edit | edit source]
House Harkonnen, like the other factions, have unique starting bonuses that allows for an advantage over the other factions for players opting to play as this faction.
- Players are able to use their Oppression ability on Harkonnen villages.
- Per each active militia, players receive a 5% bonus on resource production within their villages.
- Players are able to know the influence flows of other factions at all times.
- Each village, however, will have a -10% deficit in village resource production. This can be combated with active militia.
Weakness[edit | edit source]
One of the major weaknesses of House Harkonnen is that they rely on their military prowess to win. As a result, players are required to heavily train militia units, but also stretch their units thin across Arrakis to ensure they are always stationed to stop rebellions or quash enemy factions.